![]() |
#51
|
|||
|
![]() Played Ultima Online since Beta and I still play it.
Played EQ around Kunark/velious and lost interest after a couple more expansions. | ||
|
#52
|
|||
|
![]() Quite the contrary it wasn't Trammel that "killed" UO. It was PvP... I remember people leaving in droves because there was no forced PvP in EQ. Oh and it was newer and much more exciting, there was that too.
I have tried UO again in 2010 or so, have played for almost an year. And the killer for me was the fact that best and most fun PvE events were happening in PvP facet (Felucca). I welcome PvP as long as it is fully consensual like The Zek servers in EQ, but in UO it is still forced on you many years since Trammel. PvP in UO is fine its just you build a PvP only character for it to have any kind of success. Being forced to PvP with a PvE character sucks really bad no matter how well-geared you are. Yes I have killed many PKs with my sampire, but in the end it was very frustrating experience to get ganked when you finally cleared all the trash and spawned the final boss. | ||
|
#53
|
||||
|
![]() Quote:
So PvP in uo was a big thing that brought people in and kept them playing. Trammel did put a damper on the fun this is fact. Insurance also put a damper on the fun because now no one loses any gear and the only reason to kill people is for their head or bragging rights. By the sounds of your overall post,. you sound like you died a lot to players and are still sour about it. | |||
|
#54
|
||||
|
![]() Quote:
There was still plenty of PvP in the game after Renaissance, just not so much the solo-ganker type any longer. But if you were into big wars, friggen golden age pre-AoS. AoS killed it, period, pvp and non-pvp players. Look at the chart there. That and SE sent it into a tailspin. They screwed up the game, made it all more gear dependent while marginalizing skills and just throwing this huge pile of stuff and item treadmills into the game, like BOD's etc. BOD's in itself was enough to kill the game, especially before BOD books lol. BOD's compared to the days of standing around the Brit forge repairing armor and weapon for players, a social game it was, an mmo. It became a solo-friendly game where you needed no one but yourself and maybe a stocked vendor standing near by. Not just BOD's of course, a whole lot of things, just the total dumbing down of the game overall since AoS and onward. Such as took me a year to GMx a tamer (an accomplishment), but after AoS it became three days. That's about the total time worth playing UO before uninstalling it now/post-AoS, about three days. Or the demise of the pure warrior, where I once loved to play on my macer and demonstrate the meaning of skill as I smashed through players armor with well timed moves in wars and tournaments. No, they changed the game to best fit for morons that cant handle the challenge of the skill game where one player may actually play better than another. They made it "fair" where no matter how good you are or how bad, every one is equal under the dumbed down system. The hero, the villain, long since dead and buried. UO is dead, died long ago.
__________________
| |||
Last edited by Daywolf; 08-04-2014 at 08:24 PM..
|
|
#55
|
|||
|
![]() doh. UO An Corp is down for now. really hope the next iteration lasts longer.
Anybody playing UOR right now ?
__________________
Backfire threads:Orotiagito Sadre Wimlin TrendyDru lvpa Recycleb1n Magnar Greymantle
hotkarlmarxbros <--- New !!! Awesome Bard Kiting Thread ![]() | ||
|
#56
|
||||
|
![]() Quote:
| |||
|
![]() |
|
|