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Old 01-08-2013, 11:06 AM
nilbog nilbog is offline
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Okay here are the confirmed rules so far:

Testing environment
zone: kael
pc: rallos zek ogre (dubious con)

Dragging my own corpse = no aggro

Dragging a corpse of someone who is kos in range of npc = aggro

Dragging a corpse of someone who is kos in range of npc while invised = no aggro

Dragging a corpse of someone who isn't kos (another dubious ogre) in range of npc = aggro

Initiating a corpse drag out of range of npc, leaving the corpse, then approaching the npcs = no aggro


Tested in great divide = no aggro
Tested in thurgadin = no aggro
Tested in icewell keep = aggro

So,

-Faction of corpse's player is irrelevant. Dragging corpses in zones where this rule exists equals aggro.
-Dragging your own corpse is safe.
-Dragging someone else's corpse out of range of npcs does not equal zone aggro. They must see you perform the action in aggro radius.
-Dragging someone else's corpse within range while invisible doesn't aggro. The npc must see through invis to aggro.

Remaining questions:
What all zones should this happen in?

Kael - yes
Thurgadinb - yes

I assume skyshrine, temple of veeshan, and plane of growth. How about plane of mischief?
Bump.

I need to know what Velious zones should follow these rules. Below, I listed all the Velious zones for completeness, but zones where everyone is kos should not matter.


greatdivide = no aggro
kael = aggro
thurgadina = no aggro
thurgadinb = aggro
cobaltscar = ?
crystal = ?
necropolis = ?
eastwastes = ?
iceclad = ?
sleeper = ?
growthplane = ?
mischiefplane = ?
sirens = ?
skyshrine = ?
templeveeshan = ?
wakening = ?
frozenshadow = ?
velketor = ?
westwastes = ?

  #2  
Old 04-11-2013, 07:06 PM
maximum maximum is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Bump.

I need to know what Velious zones should follow these rules. Below, I listed all the Velious zones for completeness, but zones where everyone is kos should not matter.


greatdivide = no aggro
kael = aggro
thurgadina = no aggro
thurgadinb = aggro
cobaltscar = ?
crystal = ?
necropolis = ?
eastwastes = ?
iceclad = ?
sleeper = ?
growthplane = ?
mischiefplane = ?
sirens = ?
skyshrine = ?
templeveeshan = ?
wakening = ?
frozenshadow = ?
velketor = ?
westwastes = ?

I'm pretty sure I remember westwastes being Aggro (red), but I forget of the Dragons during Velious era could see through Rogue Hide.
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Last edited by maximum; 04-11-2013 at 07:42 PM..
  #3  
Old 04-11-2013, 11:58 PM
Galanteer Galanteer is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
greatdivide = no aggro
kael = aggro
thurgadina = no aggro
thurgadinb = aggro
cobaltscar = ?
crystal = ?
necropolis = ?
eastwastes = ?
iceclad = ?
sleeper = ?
growthplane = ?
mischiefplane = ?
sirens = ?
skyshrine = ?
templeveeshan = ?
wakening = ?
frozenshadow = ?
velketor = ?
westwastes = ?

I am pretty sure Velketor is no agro, during early Velious my entire roll in a raid was to drag corpses to the clerics while we sent multiple waves to take him down.

Enchanters could be non kos in Velks and I would often drag corpses all over. (Illusion werewolf and faction spell) Also only Velketor gave a negative faction hit (the tashing enchater would suicide or camp to avoid the hit).
  #4  
Old 04-13-2013, 03:29 PM
nilbog nilbog is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Bump.

I need to know what Velious zones should follow these rules. Below, I listed all the Velious zones for completeness, but zones where everyone is kos should not matter.


greatdivide = no aggro
kael = aggro
thurgadina = no aggro
thurgadinb = aggro
cobaltscar = ?
crystal = ?
necropolis = ?
eastwastes = ?
iceclad = ?
sleeper = ?
growthplane = ?
mischiefplane =
aggro
sirens = ?
skyshrine = ?
templeveeshan = ?
wakening = ?
frozenshadow = ?
velketor = ?
westwastes = ?

Bump. Anyone can test this by 2 boxing on live/eqmac afaik. Corpse drag aggro still works on eqmac; not sure about eqlive. Some zones will be more difficult than others, but there are several near cities. Skyshrine is still needed, wakening lands, iceclad, cobalt scar, etc.
  #5  
Old 04-14-2013, 10:58 AM
nilbog nilbog is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Bump.

I need to know what Velious zones should follow these rules. Below, I listed all the Velious zones for completeness, but zones where everyone is kos should not matter.


greatdivide = no aggro
kael = aggro
thurgadina = no aggro
thurgadinb = aggro
cobaltscar =
no aggro
crystal = ?
necropolis = ?
eastwastes =
no aggro
iceclad = ?
sleeper = ?
growthplane = ?
mischiefplane =
aggro
sirens =
no aggro
skyshrine = ?
templeveeshan = ?
wakening =
no aggro
frozenshadow = ?
velketor =
no aggro
westwastes = ?

Updated from Uthgaard tests.
  #6  
Old 04-14-2013, 02:56 PM
cyryllis cyryllis is offline
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crystal caverns and iceclad ocean no corpse drag aggro
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  #7  
Old 04-26-2012, 03:10 PM
Rogean Rogean is offline
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That confirms my suspicion of how SoE coded it, thanks. This should be fairly easy to accomplish.

My question to content designers is how do you want this to work.. would you rather flag an entire zone via the zone table for corpse dragging aggro, or would you prefer to flag it per NPC.
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  #8  
Old 04-26-2012, 03:16 PM
nilbog nilbog is offline
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Well, the whole zone would be quicker (?), but it might be dirty. Invisible men used as emotes and triggers would be killing folks.

I guess by npc_type, or by spawn2.id would be safer.
  #9  
Old 04-26-2012, 03:17 PM
Rogean Rogean is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Invisible men used as emotes and triggers would be killing folks.
Not if those NPC's are properly flagged as un-aggroable, they will fail the CanAggro/CanAttack checks.
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  #10  
Old 04-12-2013, 12:57 PM
Kika Maslyaka Kika Maslyaka is offline
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Nilbog from my "perfect" memory:

-When velious was JUST released - I don't remember what drag rules were there if any at all

BUT shortly after the following was implemented:

In city-like zones like Kael, Skyshrine (Thurg? not sure):
-any player who is dragging someone else corpse - gets agroed on
-if you are invis/hidden/sneaking - your invis state works as normal - if mob can't see you it can't agro

I specifically remember players asking devs questions about "what if the owner of the corpse wasn't KOS?" And the devs specifically answered that: "A corpse doesn't have a faction. So any dragging will result in agro. You can still drag your own corpse as normal"

ToV may have been added to this list later, but I can't be sure.

I am also not sure that PoM and PoG were affected by this rule since there weren't part of Velious 3-way faction wars.
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