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#1
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Last edited by a2j2t; 12-06-2012 at 04:33 AM..
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#2
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![]() Are you willing to play a shadowknight? Is the enchanter comfortable with charming? If so, I think that might work for the three of you.
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#3
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![]() Shaman/druid/cleric
Enchanter Warrior/SK/Pally Each combination have their ups and downs.
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#4
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![]() Enchanter, Druid, Paladin.
My god, I feel like I answer this question once every other week... Reason: heal slow haste nuke dot charm root snare mez regen mana regen strength, hitpoint, int/wis, agility and AC buffs debuffs damage shields invis invis vs. undead massive stunlock sow teleports quick evac lull Runes resurection banes versus undead as well as animals, summoned creatures and plants (come Kunark) all resist types covered Mana leeching spells (multiple come Kunark) tracking Need I say more? Any outdoor zone, any type of dungeon, underwater... You name it, this trio can do it! And once Kunark and Velious are out druid teleports become key!!! | ||
Last edited by guineapig; 06-20-2010 at 09:20 PM..
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#5
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![]() necro/shaman/monk
truly fantastic DPS coupled with great mana regen! can also split, slow will decrease the need for heals, incredible buffs and snare those runners. Necro can heal and/or mana battery if needed and even root-mez. If you're willing to get a few essence emeralds (in kunark at least) you'll be able to do your own corpse summons and rezzes if things go awry. the one thing that may hurt are caster mobs, the necro stun is very short duration and has quite a recast timer. | ||
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#6
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Last edited by a2j2t; 12-06-2012 at 04:34 AM..
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#7
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![]() I don't understand why that would matter.
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#8
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Last edited by a2j2t; 12-06-2012 at 04:34 AM..
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#9
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![]() Quote:
I only see advantages to having various factions in your group. Also if you have a chanter in your trio (agnostic of course) then you don't even need the variety. | |||
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#10
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![]() If you don't want to play an enchanter you could sub in a bard. Not as good but you get haste and mana regen. That and you can sit back and scream at them to sing for their supper.
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