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#1
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I'm completely open to the possibility that rng has been Superbad for me, but after two nights consecutively of killing triggers for my guildies, we've seen an average of 2 quillmanes per hour. And yes we're identifying the trigger mobs and killing them even getting extra people to come out and double our coverage.
Was wondering if this could get looked into? At least let us know if everything looks normal from a dev perspective? I have no way to prove anything but most experienced quillmane hunters will agree that the current rate of spawn is in a sad state...I'd love for that zone to get reset just to make sure it's working properly... Dunno if perhaps the simulated patch day respawn recently may have affected triggers or not
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60 Woodelf, sometimes Dark Elf Warrior
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#2
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If you are seeing an average of 2 an hour how could it possibly be broken?
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#3
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Quote:
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-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
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#4
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Are you 100% positive you are killing the right triggers? There are only two exact triggers that spawn Quillmane, and although you might be killing lots of lionesses and calves, they may be the incorrect ones.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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