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#1
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![]() I'm not sure if I'm missing something, but what I've researched says that group exp should scale from a 2% to 20% bonus depending on the amount of people in the group. As of now, it seems like full group exp is set at +10% for 6 players instead of the +20% that I would expect.
I included the patch notes and have bolded the important area. Quote:
Quote:
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#2
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![]() This would explain why I don't seem to notice a difference between 5 person and 6 person groups, but I wasn't paying that much attention to actually question it.
Any truth to this? | ||
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#3
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![]() Your patch notes are dated 2003, and refer to group XP that was changed in 2001, after the launch of Velious (the same patch changed ZEM and removed class-based penalties). We are not even to Kunark yet.
Here is the relevant note preceding the patch in 2001: http://everquest.allakhazam.com/edit...rs_letter.html Note it mentions the prior group XP bonus: "Our goal is to get people grouping earlier, and provide them enough of a bonus where they do not feel that they are losing ground during the learning process. We feel we can do this by doubling the grouping experience bonus and by scaling it up based on the size of the group. Currently, the bonus is an additional 2% experience per group member, not counting the first one, leading to a maximum bonus of 10%."
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#4
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![]() Good call, so much stuff to look through I missed it somehow. Just sucks that we have to wait for Velious for grouping to get better.
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#5
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![]() Just shows how quickly we forget how EQ used to be.
The grouping sucks totally balls for eg. my Human Pally on P99 and I was sure It never was this bad on live, but those posts from 2001 tells otherwise. Its still hillarious tho. I get more exp. over a time of eg. 2 Hours, soloing light blue-blue undead in Unrest inside the house, than if i group in a full group and kill blue-red in basement. (this example taken at lvl 18-20). Can't figure out if that was what the patches in 2001 or 2003 was to fix, but it sure don't inspire people to group when you get more exp. soloing easier mobs. in the same amount of time. Only Problem is, it's aparently not "classic" that group exp. should be ballanced for giving better exp. [You must be logged in to view images. Log in or Register.] | ||
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#6
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![]() Looks like right now it is 2% per group member:
Code:
MemberEXP += (MemberEXP * ((MemberCount-1)*.02f));
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