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#1
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![]() Presumably most people noticed by now that not all things are classic here on Project 1999, and with that said, instead of arguing what things they changed, I figured we could discuss some things that would benefit the community and health of the server, by increasing it's population and activity levels in what are now quite dormant areas of Norrath.
To start, I am one to always look for out of the way places to experience and adventure. This has pros and cons. Pros :
Cons :
Before people rebuttal that this is EverQuest and not meant to be easy, and that the pros of the out of the way places are worth it.. yes I agree, though as a community we seem to be consistently seeing (after how many years?) players (both new and twinks/alts) swamping the usual areas - EC, Guk, Unrest, Mistmoore, Karnors etc. I can understand for people who are new and do not know others, cannot afford to pay for a lot of portals everywhere and/or are short on time because of real life, that they cannot manage to make the commitment to say doing Kaesora or <insert out of the way place here>. And this is why I'd like to see two things happen : 1. Open up Surefall Glade portal. It would help breathe life back into Western Antonica, and encourage new players of all types to go back and forth for a myriad of reasons. New players may not be able to afford the Dial a Port service, however they may get a kind free ride with all the new traffic in the area. This traffic will see an increase in general activity and generate more trade /business as well. The added population will mean great zones such as Black Burrow, Qeynos Catacombs, Halas(starter lake for the win!), EverFrost and Permafrost will get more attention like they should. Subsequently Odus will be for more than just new Erudite twinks and Hole groups(which are still not as abundant as they should be). Even now, the Warrens is practically dead. There should be way more teenage level players in there, but why be an Erudite when you have to take the (sometimes broken) long boat to Qeynos, only to have to run all the way to Commonlands, if not lucky enough to find a teleport somewhere along the way, because you couldn't afford one in Toxxulia Forest, provided any one was even there to do it? 2. Increase the experience modifier in outdoor and indoor(more so) zones in out of the way places - which is OOT/Timorous, most of Kunark and parts of Velious. People who make the long journey to Dalnir for example need to be rewarded and rewarded well. And even more to a particular point, we do not spend enough time fighting miscellaneous open world mobs such as goblins on the coast in Butcherblock, or Iksar Bandits in Warsliks or ..there's just so many things to experience off of, yet they give a terribly low value in contrast to other more easy to reach/safer locale monsters, and particularly old world which are weaker, do not cast as much and take less effort to kill - and of course are closer to towns and vendors so you can sell, run back from a bind point etc. I am of the strong belief that a little focus on these aspects, would see a healthy growth on that side of the world as well as encourage what I call 'nostalgia' players(oh an EQ Emulator, cool let's see what it's like, it's probably crappy, I'll just poke around a few minutes in Qeynos and relive my first Bard experiences, but I won't expect much..let's just have a little run around for ol' times sake), to stick with it and not be put off by the fact the game isn't loaded with players like they remember it years ago, where practically everything was camped and taken at all times. Here they have some amazing advantages they never did previously, yet they can't reach or participate in them in ways that they should. Heck even something miscellaneous such as camping a cleric in a dangerous zone and then coming on for a few hours, offering rez for donations, isn't much of a lucrative venture any more because there's no business to be had. Imagine a zone full of players in Permafrost from level 20(?) right up to 58 Druids camping in the pits, or groups on the third floor of Dalnir. Kedge rez anyone? I have my issues with some of the things that are not classic here, that they've left in, yet they are what they are and we get on with it. However if the intent was to leave them in for the betterment of everyone, than that suggests to me that the developers aren't completely adverse to something 'not classic,' if there's enough of a good reason. Any ways, food for thought. | ||
Last edited by Khaleesi; 07-10-2016 at 07:16 PM..
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#2
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![]() What I would like too see would be use of the LFG window. I know it's not classic, and I'm not above doing a /who all 20 30 and sending tells for groups, but I sure do wish that was a better way to group up, especially for schmucks like me playing at oddball hours.
That and flying mounts, can we have flying mounts too? | ||
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#3
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![]() Kerra Isle revamp make it a level 60 raid zone. Right now it's worthless.
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#4
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![]() Quote:
custom content
__________________
Real Life Bard
twitch/kabijitol P99'12 TAKP'15 Kittens Who Say Meow / Asgard / The Mystical Order / Forsaken / Aftermath Sacrifice*P99G* [] Tunare 2000+ Kabijito [] FippyDarkpaw TLP Radda [] | |||
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#5
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![]() Quote:
The LFG function is already hard coded into the game, just activate it. People could make LFG like - LFM Kedge Keep; LFM Hole group Some of these "out of the way zone" would all of a sudden become more popular if people could actually assemble groups in a reasonable manner other then /who all over and over | |||
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#6
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![]() While I am not a strict-classic kinda guy, there isn't really much going on in Western Antonica in the first place. There's not really any reason to go there. If you're wondering, there is a (wizard) port to Western Karana, and if you evac from there, it takes you to WK/QH ZL which is closer than Surefall.
Aside from that I really do think there are some things that need to be considered to maintain community health. I'm not sure if the damage is mitigable at this point, but the server is churning out a ridiculous amount of 60's, due to Chardok AoE groups. The server can't really handle as many 60's as it has, and there are going to be more every day. The high end raid scene is just a cluster. Chardok definitely needs a revamp. A slightly less important point is that Bard AoE does sort of the same thing, if I were king of the server I would probably make Bard AoE only hit 4 targets. OR... at the very least Bard AoE only should hit 4 targets if they are GROUPED. Then after those two things are fixed, then I think ZEM is an important issue to touch on. Fourthly, I think we need to address the fact that the intended race for an XP bonus was human. Although it was mistakenly input as halfling for the first few years in EQ, original devs have stated that it was indeed a mistake. Every other game in existence works like this, humans are the most boring, so they get some kind of bonus - such as xp. As for the LFG window, I am not convinced. It's not classic, EQ is meant to be hard. It's not a malfunctioning or exploit mechanic such as the things I spoke about here. It's just a functionality that was not invented til much later. | ||
Last edited by renordw; 07-11-2016 at 10:55 AM..
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#7
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![]() I personally don't believe opening up a Surefall Glade portal will have a major impact on the server. I have been told zones like Permafrost suffer from mobs healing through walls and such that makes grouping there in your tweens extremely difficult, so basically it is a bear pit / vox / item camp zone.
Blackburrow is a nice zone but I did see a decent amount of people there about 4 months back. Gnoll Fangs are excellent xp, so people can easily make the one time long run from the karanas (a right of nostalgia passage... lets be honest about that) and get a bind in Qeynos. As far a LFG window, I have mixed feelings. Its not that hard to find someone to duo or trio with, building a full group of 50+ people is tough but not always necessary. The hardest thing I ran into was absence of key classes such as cleric or enchanter to group with when building. So not sure LFG window would restore that.
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Wedar - Level 60 Grandmaster (Retired)
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#8
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![]() SFG Portal: I like how everything west of WK is a little distant from the rest of the world. IMO it's fine to leave it as it is. People who want to exp in BB already do it regardless.
Increase exp: I dunno if there is a need for this in the age of bard swarming and Chardok AE'ing. | ||
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#9
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![]() I've always thought the exp modifiers should change week to week, to get people out of Mistmoore and into Crystal Caverns or Crypt, Dalnir, Runnyeye, and other less frequented dungeons.
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#10
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![]() Quote:
Not to mention easy to get to with amazing guilds such as Dial A Port Eh...EH?... | |||
Last edited by Bboboo; 07-11-2016 at 01:00 PM..
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