Custom content - raid theory
Everyone knows cats on moons won't happen. There's so many reasons why Luclin is the end of an era and why P99 is rightfully ending at Velious. But ignoring all that the worst part is how big of a timesink the endgame is. There's practically no difficult encounters. Sure there's some fights with interesting mechanics but it's still in it's infancy. Basically the expansion just greatly expands player power through AA, focus effects and just makes longer fights (with infinite mana thanks t-rods). Probably the only hard mob was the original emp which I believe had two DTs and was still killed.
So lets imagine years into velious we want some custom content in classic style. Well there's nothing more classic than venturing into some plane and vanquishing the resident God. Make some crazy quest to get into PoP zones and you have some real fun custom content. Remove all trash and mini drops or just make it normal gems drops to keep itemization classic. Bosses have loot and advance you through progression. I believe Grummus, Terris, MB and tribunal would all be good challenges with loot pretty on par with NToV if you remove focus effects.
Once you get into T2 things get a lot tougher. What do you think would be the hardest boss to kill at 60 in velious gear with no AA but years of velious and all those precious recharged clickies?
Saryrn I think is doable. Hell no on Bertox, doubt you could even get keyed for him. Aerin'Dar is like sontalak on steroids and PCP, he doesn't have much hp but you're going to run through a lot of resources to get him down. Kind of have to include VZ in this since he is a god I'm sure it would be easy, TZ not so sure on.
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