Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-13-2018, 02:25 PM
Bluedarksun Bluedarksun is offline
Kobold


Join Date: Jan 2011
Posts: 137
Default Mob AC

If this is in the wrong place, forgive me.

I am curious to know if there is a formula or way of determining the AC of a mob.

I have noticed on the wiki that some are listed with an AC and others are not. Is this from info that was carried over from other forums/sites or was it found out by other means? I did a search for it but came up empty unless I wasn’t looking for it in the right way. Thanks in advance for any help with this.
  #2  
Old 03-13-2018, 02:40 PM
skarlorn skarlorn is offline
Banned


Join Date: Jul 2016
Location: The Misty Thicket
Posts: 4,863
Default

count how many hits it takes to kill the mob.

that's their AC
  #3  
Old 03-13-2018, 02:58 PM
d3r14k d3r14k is offline
Fire Giant

d3r14k's Avatar

Join Date: Nov 2017
Location: KCMO
Posts: 676
Default

Someone who knows more about this than I do will inevitably come along to give you a better answer. But to my knowledge AC has been changed (because of the Titanium client) to most accurately as possible reflect what it was like in the classic time frame. This is going to make a lot of old ZAM and Live data trivial in regard to AC. How people calculate a mob's AC is beyond me. I would guess it has something to do with parsing a large amount of damage vs. the mob you're determining the AC for versus a mob with a known AC.

Edit: The Prima Official Strategy guides for Kunark / Velious have AC values on the mobs, don't they? I'm not at home so I can't see the PDF I have for it currently. Maybe that's where people are getting their intel?

Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
count how many hits it takes to kill the mob.

that's their AC
Attached Images
File Type: jpg Y9D43_s-200x150.jpg (13.7 KB, 4 views)
__________________
Tuluven Palefang <Dial a Port> -- Wood Elven Druid (Level 60)
Lhancelot The Chimera: https://www.project1999.com/forums/s...d.php?t=289641
Last edited by d3r14k; 03-13-2018 at 03:01 PM..
  #4  
Old 03-13-2018, 03:23 PM
Bummey Bummey is offline
Fire Giant


Join Date: Oct 2014
Posts: 747
Default

Quote:
Originally Posted by d3r14k [You must be logged in to view images. Log in or Register.]
Edit: The Prima Official Strategy guides for Kunark / Velious have AC values on the mobs, don't they? I'm not at home so I can't see the PDF I have for it currently. Maybe that's where people are getting their intel?
The Prima guides are full of comically inaccurate information. I wouldn't trust any of that data.
  #5  
Old 03-13-2018, 04:20 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

I would be surprised if the mob ac number on wiki is accurate.

I suspect, like in classic, that they do not disclose stuff like mob ac, resists, etc and it is up to players to learn how much dps is needed, what resists they need, what spells land, etc through experience.
  #6  
Old 03-13-2018, 04:34 PM
bluntfang bluntfang is offline
Kobold


Join Date: Jun 2012
Location: Boston, MA
Posts: 147
Default

i'm sure some math wizard could use a spell with a known ac debuff and parse out the difference between hits over a long period of time with a constant attacker.

so parameters might be:

* person with constant stats & weapon
* known debuff with minus ac
* known HP of mob under test
* lots of damage logs vs non-debuffed
* lots of damage logs vs debuffed

insert magic here

maybe you need another mob with a known AC as well? who knows, maybe i'm way off
  #7  
Old 03-13-2018, 07:47 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,825
Default

I believe some classic ac and hp values are known as it is visible in ShowEQ data. It's kind of how people say drugs are bad for society, yet they influence a lot of music. Some of P99 is possible due to ShowEQ!
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
  #8  
Old 03-13-2018, 08:25 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
I believe some classic ac and hp values are known as it is visible in ShowEQ data. It's kind of how people say drugs are bad for society, yet they influence a lot of music. Some of P99 is possible due to ShowEQ!
how does showeq get AC from 2001?
  #9  
Old 03-13-2018, 09:15 PM
Bummey Bummey is offline
Fire Giant


Join Date: Oct 2014
Posts: 747
Default

Quote:
Originally Posted by Supaskillz [You must be logged in to view images. Log in or Register.]
how does showeq get AC from 2001?
Because we used i... some people used it and compiled all the data back then.
  #10  
Old 03-13-2018, 09:41 PM
Supaskillz Supaskillz is offline
Planar Protector


Join Date: Feb 2011
Posts: 1,167
Default

Quote:
Originally Posted by Bummey [You must be logged in to view images. Log in or Register.]
Because we used i... some people used it and compiled all the data back then.
I didn't know this sort of thing even existed back then, I guess I have always been a scrub.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:14 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.