#1
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For the love of god let me play!!!!!!!!!!!!!!!
booted after server select with no error. getting pretty frustrated with this. Ive spent hours trying to get it to work. Has my ip been blocked or something?
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#2
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Greetings. What patch files are you currently running? Are you trying to create a character out of era (Gnome Paladin for instance)?
__________________
What goes on within the petition forum?
Quote:
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#4
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hopefully I am not breaking the rules by posting a link here, but this is what I followed to get my game installed.
https://www.youtube.com/watch?v=mj_MMVgJ_Dk&t=14s dude makes it pretty easy to get the game going. took me about 20 minutes and I am bad at computer crap. | ||
#5
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Logs
2019-10-17 14:45:28 Starting EverQuest (Build Oct 31 2005 10:33:37)
2019-10-17 14:45:28 Timezone: UTC-5h00m 2019-10-17 14:45:28 Loading graphics DLL. 2019-10-17 14:45:28 Parsing INI file .\eqclient.ini 2019-10-17 14:45:28 INI file .\eqclient.ini loaded. 2019-10-17 14:45:29 Initializing timers. 2019-10-17 14:45:32 Psh (4465). 2019-10-17 14:45:32 2019-10-17 14:45:32 Checking critical files. 2019-10-17 14:45:32 Initializing WinSock. 2019-10-17 14:45:32 Enumerating 3D devices. 2019-10-17 14:45:32 Found adapter #0 - NVIDIA GeForce GT 1030 (25.21.14.1935) 2019-10-17 14:45:32 Adapter #0 - NVIDIA GeForce GT 1030 : 2019-10-17 14:45:32 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 14:45:32 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 14:45:32 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2019-10-17 14:45:32 Initializing keypress handler. 2019-10-17 14:45:32 Parsing INI file .\defaults.ini 2019-10-17 14:45:32 INI file .\defaults.ini loaded. 2019-10-17 14:45:32 Loading keyboard tables. 2019-10-17 14:45:32 Creating window. 2019-10-17 14:45:32 Checking display driver version. 2019-10-17 14:45:33 Activating window. 2019-10-17 14:45:33 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 14:45:33 Ratio is 1.60 2019-10-17 14:45:33 Resolution was capped at 1280 x 720 2019-10-17 14:45:33 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 14:45:33 Resolution selected 1280 x 720, 32 bits 2019-10-17 14:45:33 CRender::InitDevice: Using 32bit mode. 2019-10-17 14:45:33 CRender::InitDevice: Using vsync 0. 2019-10-17 14:45:34 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 14:45:34 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 14:45:34 Using hardware vertex shaders. 2019-10-17 14:45:34 Initializing render system. 2019-10-17 14:45:34 Trilinear Mipmapping available. 2019-10-17 14:45:34 Vertex Shader Version: 3.0 2019-10-17 14:45:34 Pixel Shader Version: 3.0 2019-10-17 14:45:34 Initializing engine internals. 2019-10-17 14:45:34 CRender::InitDevice completed successfully. 2019-10-17 14:45:34 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 14:45:34 INI file ./eqlsUIConfig.ini loaded. 2019-10-17 14:45:55 Server selected 144.121.19.168 (5723433). 2019-10-17 14:45:55 Initializing DirectInput. 2019-10-17 14:45:55 Initializing Keyboard. 2019-10-17 14:45:55 Initializing Mouse. 2019-10-17 14:45:55 Creating font list. 2019-10-17 14:45:55 Creating game object. 2019-10-17 14:45:55 Deleting obsolete files. 2019-10-17 14:45:55 Loading string tables. 2019-10-17 14:45:55 Initializing client variables. 2019-10-17 14:45:55 Loading spell effects. 2019-10-17 14:45:55 Initializing display structures. 2019-10-17 14:45:55 Voice Manager loaded 12 macros from VoiceData.txt. 2019-10-17 14:45:55 Networking: using port [52727]. 2019-10-17 14:45:56 Networking: Connection Established [1] 2019-10-17 14:45:56 WorldAuthenticate: Initiating Login. 2019-10-17 14:45:56 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2019-10-17 14:45:56 WorldRPServer message: server name P1999Green 2019-10-17 14:45:56 2019-10-17 14:45:56 WorldAuthenticate. I got a message of type 0x4ec (1260). 2019-10-17 14:45:56 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2019-10-17 14:45:56 Networking: Connection Closed [0] with 0 pending bytes. 2019-10-17 14:45:56 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2019-10-17 14:45:56 *** WorldAuthenticate. Checkpoint 3. 2019-10-17 14:45:56 Cleanup 4 2019-10-17 14:45:56 2019-10-17 14:45:56 Cleanup 5 2019-10-17 14:45:56 2019-10-17 14:45:56 Cleanup 6 2019-10-17 14:45:56 2019-10-17 14:45:56 Cleanup 7 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 8 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 9 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 10 2019-10-17 14:45:57 2019-10-17 14:45:57 Cleanup 11 2019-10-17 14:45:57 2019-10-17 14:45:57 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 14:45:57 Ratio is 1.60 2019-10-17 14:45:57 Resolution was capped at 1280 x 720 2019-10-17 14:45:57 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 14:45:57 Resolution selected 1280 x 720, 32 bits 2019-10-17 14:45:57 CRender::InitDevice: Using 32bit mode. 2019-10-17 14:45:57 CRender::InitDevice: Using vsync 0. 2019-10-17 14:45:57 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 14:45:57 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 14:45:57 Using hardware vertex shaders. 2019-10-17 14:45:57 Initializing render system. 2019-10-17 14:45:57 Trilinear Mipmapping available. 2019-10-17 14:45:57 Vertex Shader Version: 3.0 2019-10-17 14:45:57 Pixel Shader Version: 3.0 2019-10-17 14:45:57 Initializing engine internals. 2019-10-17 14:45:57 CRender::InitDevice completed successfully. 2019-10-17 14:45:57 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 14:45:57 INI file ./eqlsUIConfig.ini loaded. | ||
#6
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still happening
got a new working eq install and finally am able to load the game inside wineq2 but still kicks me right after server select! i cant even get to character selection!
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#7
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The logs from the new try on the new install
2019-10-17 15:27:38 Starting EverQuest (Build Oct 31 2005 10:33:37) 2019-10-17 15:27:38 Timezone: UTC-5h00m 2019-10-17 15:27:38 Loading graphics DLL. 2019-10-17 15:27:38 Parsing INI file .\eqclient.ini 2019-10-17 15:27:38 INI file .\eqclient.ini loaded. 2019-10-17 15:27:39 Initializing timers. 2019-10-17 15:27:42 Psh (4337). 2019-10-17 15:27:42 2019-10-17 15:27:42 Checking critical files. 2019-10-17 15:27:42 Initializing WinSock. 2019-10-17 15:27:42 Enumerating 3D devices. 2019-10-17 15:27:42 Found adapter #0 - NVIDIA GeForce GT 1030 (25.21.14.1935) 2019-10-17 15:27:42 Adapter #0 - NVIDIA GeForce GT 1030 : 2019-10-17 15:27:42 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 15:27:42 16Bit(565) = 0, D32 = 0, D24 = 0, D16 = 0 2019-10-17 15:27:42 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2019-10-17 15:27:42 Initializing keypress handler. 2019-10-17 15:27:42 Parsing INI file .\defaults.ini 2019-10-17 15:27:42 INI file .\defaults.ini loaded. 2019-10-17 15:27:42 Loading keyboard tables. 2019-10-17 15:27:42 Creating window. 2019-10-17 15:27:42 Checking display driver version. 2019-10-17 15:27:43 Activating window. 2019-10-17 15:27:43 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 15:27:43 Ratio is 1.60 2019-10-17 15:27:43 Resolution was capped at 1280 x 720 2019-10-17 15:27:43 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 15:27:43 Resolution selected 1280 x 720, 32 bits 2019-10-17 15:27:43 CRender::InitDevice: Using 32bit mode. 2019-10-17 15:27:43 CRender::InitDevice: Using vsync 0. 2019-10-17 15:27:43 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 15:27:43 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 15:27:43 Using hardware vertex shaders. 2019-10-17 15:27:44 Initializing render system. 2019-10-17 15:27:44 Trilinear Mipmapping available. 2019-10-17 15:27:44 Vertex Shader Version: 3.0 2019-10-17 15:27:44 Pixel Shader Version: 3.0 2019-10-17 15:27:44 Initializing engine internals. 2019-10-17 15:27:44 CRender::InitDevice completed successfully. 2019-10-17 15:27:44 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 15:27:44 INI file ./eqlsUIConfig.ini loaded. 2019-10-17 15:28:10 Server selected 144.121.19.167 (0278988). 2019-10-17 15:28:10 Initializing DirectInput. 2019-10-17 15:28:10 Initializing Keyboard. 2019-10-17 15:28:10 Initializing Mouse. 2019-10-17 15:28:10 Creating font list. 2019-10-17 15:28:10 Creating game object. 2019-10-17 15:28:10 Deleting obsolete files. 2019-10-17 15:28:10 Loading string tables. 2019-10-17 15:28:10 Initializing client variables. 2019-10-17 15:28:10 Loading spell effects. 2019-10-17 15:28:10 Initializing display structures. 2019-10-17 15:28:10 Sound Manager loaded 2165 filenames from soundassets.txt. 2019-10-17 15:28:11 Voice Manager loaded 12 macros from VoiceData.txt. 2019-10-17 15:28:11 Networking: using port [65390]. 2019-10-17 15:28:11 Networking: Connection Established [1] 2019-10-17 15:28:11 WorldAuthenticate: Initiating Login. 2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2019-10-17 15:28:11 WorldRPServer message: server name project1999 2019-10-17 15:28:11 2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0x4ec (1260). 2019-10-17 15:28:11 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2019-10-17 15:28:11 Networking: Connection Closed [0] with 0 pending bytes. 2019-10-17 15:28:11 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2019-10-17 15:28:11 *** WorldAuthenticate. Checkpoint 3. 2019-10-17 15:28:12 Cleanup 4 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 5 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 6 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 7 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 8 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 9 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 10 2019-10-17 15:28:12 2019-10-17 15:28:12 Cleanup 11 2019-10-17 15:28:12 2019-10-17 15:28:12 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2019-10-17 15:28:12 Ratio is 1.60 2019-10-17 15:28:12 Resolution was capped at 1280 x 720 2019-10-17 15:28:12 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 15:28:12 Resolution selected 1280 x 720, 32 bits 2019-10-17 15:28:12 CRender::InitDevice: Using 32bit mode. 2019-10-17 15:28:12 CRender::InitDevice: Using vsync 0. 2019-10-17 15:28:12 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 15:28:12 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 15:28:12 Using hardware vertex shaders. 2019-10-17 15:28:12 Initializing render system. 2019-10-17 15:28:12 Trilinear Mipmapping available. 2019-10-17 15:28:13 Vertex Shader Version: 3.0 2019-10-17 15:28:13 Pixel Shader Version: 3.0 2019-10-17 15:28:13 Initializing engine internals. 2019-10-17 15:28:13 CRender::InitDevice completed successfully. 2019-10-17 15:28:13 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 15:28:13 INI file ./eqlsUIConfig.ini loaded. | ||
#8
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Here is what a working connection should look like:
Quote:
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Are you overclocking your CPU or anything else? | ||||
#9
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I think it maybe but, it was the person who sold it to me. I'm not good with bios i don't know how to throttle it back
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#10
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Im running windows 10 64bit on an AMD FX-8350 4.37ghz with 32gb ram and a nvidia geforce gt 1030.
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Thread Tools | |
Display Modes | |
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