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#1
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![]() Found evidence that VoG is suppose to have a 3 second recast time, I located an spdat dated march 14 2001 and confirmed.
February 21st 2001 was date of patch. https://web.archive.org/web/20010714...VIEW.ASP?ID=89 https://imgur.com/a/DcvQu2i | ||
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#2
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![]() Bump
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#3
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![]() related post:
https://www.project1999.com/forums/s...d.php?t=231966
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#4
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![]() ------------------------------
February 21, 2001 3:00 am ------------------------------ *Patch Day* Today's patch contains a wide variety of enhancements and changes. Due to the number of changes being made, this list is primarily a summary. Extended descriptions of the changes and the reasoning behind them can be solicited on the EverQuest Message Boards. *Spell and Skill Changes* Druids, Shaman, and Clerics: --- Superior Healing moved to level 51 for shamans and druids. --- Casting difficulty of Superior Heal reduced (less fizzles) --- New level 55 Druid and shaman spell, Chloroblast, similar to remedy for clerics. --- New Druid spell at level 60, upgrade to superior healing, Natures Touch. --- Created a new spell effect for Celestial Healing, Celestial Elixir, and Torpor. This will allow them to stack with all other spells, save spells of the same type (Heal over time). Prior to this, all heal-over- time spells followed the same rules as regeneration spells. --- Reduced the casting difficulty of Remedy. --- Lowered recast time on Wake of Karana Paladins: --- Added Endure Magic spell at level 30 --- Added Resist Magic at 55 --- Moved Guard spell from 49 to 39 --- Moved Armor of Faith from 53 to 49 --- Added New level 53 paladin spell: Divine Glory --- Added New level 59 spell: Celestial Cleansing --- Defense skill cap made exactly same as warriors --- Added Yaulp 4 at 60 and enhanced. Shadowknights: --- Removed artificially inflated mana cost for pre level 50 lifetap spells. Please note that post-50 lifetap spells never had an inflated mana cost. --- Moved Spirit Tap to level 55 --- Moved Drain Spirit to level 57 --- Added Drain Soul at level 60 --- Grim Aura added at level 22 and enhanced --- Moved Shieldskin to level 34 --- Pet buff added at 29 --- Added Diamondskin spell at 59 --- Defense skill cap made exactly same as warriors --- Due to the recent improvements to "Harmtouch", it is doing much more damage than it would before and unbalances PvP. As such it will now do less damage in PvP (68% of PvE, down from 80%). In addition, Shadowknights on the PvP servers were routinely killing themselves via non-XP losing means and attacking other players with Harmtouch immediately upon respawn. In order to address this situation, Harmtouch is no longer automatically "recharged" by death on the PvP Servers. --- The "Lifeleech" discipline now increases hit probability in addition to its other effects. Rangers: --- Added Endure Cold at 22 --- Added Skin Like Nature at 59 --- Added FireFist at 22 --- Moved Bramblecoat from 49 to 39 --- Added Spikecoat at 49 --- Added resist cold at 55 --- Added Panic Animal at 22 --- Moved Jolt to 51 --- Moved Spirt of Wolf from 39 to 30 --- Added Cinder Jolt (fire-based Jolt spell) at 55. --- Offense and weapons skill made identical to warriors --- Added See Invisible at 39 Bards: --- Added new level 20 Bard Song: Cassindra`s Chant of Clarity --- Bards defensive skill made exactly the same as a warriors --- Changed it so that the bard spell Denon's Desperate Dirge to increase damge by 10pts per level over 45. Also made it so the spell does 20% more damage using the Puretone discipline. Magicians: --- Added new level 59 spell: Valiant Companion --- Added new level 39 spell: Summon Companion --- Rain spells no longer count pets against total number of entities they can damage (all rain spells) --- Added level 29 spell for Mages: Expedience Enchanters: --- Lowered recast time on Visions of Grandeur | ||
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#5
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![]() I think everything that would be needed to implement this is in the thread already. If there are any concerns LMK and I will get whatever is needed.
Evidence so far: - Classic spdat file entry after implementation date confirming the change was active. - two sources included patch notes confirming change and date as February 21st, 2001. - recast time of 3 seconds continues for many years past the projects timeline. | ||
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#6
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![]() This was fixed in the latest update.
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#7
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![]() ...and the people rejoiced! Thank you.
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