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  #31  
Old 01-14-2014, 01:17 PM
Tameth Tameth is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Getting to the point where the only thing I want to raid is the fridge [You must be logged in to view images. Log in or Register.]
panty raiding in effect
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  #32  
Old 01-14-2014, 01:29 PM
Elements Elements is offline
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The problem in an example: tmo and fe/ib compete for ffa mob #1, tmo wins. Tmo and fe/ib compete for ffa mob #2, tmo wins. Now tmo has to sit out while fe/ib get 5+ hours to casually slay 2 of 4 class c mobs... really? This is what we are calling class c (competitive)??? Its more casual than class r at that point. Two class c mobs go ffa 6 hours later...

Ps this is a repop example.

Please increase bag limit on ffa/class c repops to 4 to promote competition.
Last edited by Elements; 01-14-2014 at 01:32 PM..
  #33  
Old 01-14-2014, 01:33 PM
Daldolma Daldolma is offline
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  #34  
Old 01-14-2014, 01:56 PM
Erati Erati is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
The problem in an example: tmo and fe/ib compete for ffa mob #1, tmo wins. Tmo and fe/ib compete for ffa mob #2, tmo wins. Now tmo has to sit out while fe/ib get 5+ hours to casually slay 2 of 4 class c mobs... really? This is what we are calling class c (competitive)??? Its more casual than class r at that point. Two class c mobs go ffa 6 hours later...

Ps this is a repop example.

Please increase bag limit on ffa/class c repops to 4 to promote competition.
VP has no bag limit I believe right ?

So you guys compete for the 'best' ffa mobs and then continue competition in VP or let the other guild go for what you deem a lesser Class C mob and you clean up in VP?

what am I missing.... remember the server will eventually have more than 3 - ish guilds in Tier C....

Eventually a bunch of the bigger R guilds will be in that Tier as well, hence the beauty of this plan...its a long term solution.
  #35  
Old 01-14-2014, 01:59 PM
baalzy baalzy is offline
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Originally Posted by Mezzmur [You must be logged in to view images. Log in or Register.]
There's no incentive to move up, just have to wait 6 hours to get the mob without having to do anything special.
Class R guilds have a 2 spawn lockout for that mobs class after a kill of a Class R mob. This means if BDA kills CT during Class R during this repop BDA can only go after FFA CTs until 2 more Class R ones repop.

If the rotation is Class R > FFA > Class C and CT spawns every 7 days plus an additional repop every 10 days (2-4 repops a month should average to about 10 days).

Day 0 BDA kills CT (class R).
Day 7 FFA CT spawns and BDA can go after him (doesnt matter if they get him or not)
Day 10 server repop. CT is Class C. BDA can't touch him.
Day 14 CT pops as class R. 2 mob lockout still in effect. BDA can't touch.
Day 20 server repop. CT is FFA. BDA can go after him.
Day 21 CT pops as Class C. BDA can't go after him
Day 28 CT pops as Class R. BDA can't touch (still locked out).
Day 30 server repop. CT is FFA. BDA can go after
Day 35 CT pops as Class C. BDA can't go after.
Day 40 server repop. CT is Class R. BDA Can now go after


BDA gets 1 kill then 3 more chances at CT in a 40 day cycle.
The Class C guilds get 6 chances at CT in those 40 days, regardless of how many kills they get.

In this same time frame Class C guilds have had access to 10 full VP pops (60 dragons total, 30 if you only count the 3 that people say are really worthwhile).

I'd say thats pretty decent incentive to want to move up if you're capable.

With that said, I don't see how upping the bag limit to 3 would really make any kind of negative impact.
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  #36  
Old 01-14-2014, 02:03 PM
falkun falkun is offline
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The staff had a goal to spread kills around to more guilds. Two (2) bag-limit allows more guilds to kill more targets on repop days, so it meets the goal better than a limit of three (3)
Last edited by falkun; 01-14-2014 at 02:08 PM.. Reason: mispelling
  #37  
Old 01-14-2014, 02:06 PM
Mezzmur Mezzmur is offline
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Repops require mobs to spawn. End of Message.

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  #38  
Old 01-14-2014, 04:59 PM
Elements Elements is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
VP has no bag limit I believe right ?

So you guys compete for the 'best' ffa mobs and then continue competition in VP or let the other guild go for what you deem a lesser Class C mob and you clean up in VP?

what am I missing.... remember the server will eventually have more than 3 - ish guilds in Tier C....

Eventually a bunch of the bigger R guilds will be in that Tier as well, hence the beauty of this plan...its a long term solution.
The plan only gets worse as class C becomes overburdened. At some point there it would be more favourable to be in tier R without having access to VP is tier C becomes too full.
  #39  
Old 01-14-2014, 05:06 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
The plan only gets worse as class C becomes overburdened. At some point there it would be more favourable to be in tier R without having access to VP is tier C becomes too full.
Wut? If only 3 guilds are in Class R and everyone else is in Class C then yeah it would probably improve your odds if you were in one of the Class R guilds.

But given the last 3 years, do you really think that's likely or are you trying to make a mountain out of a molehill?
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  #40  
Old 01-14-2014, 05:10 PM
falkun falkun is offline
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But Class C is "competition" because people wanted competition. Now you are worried about too much competition?

FE, TMO, and IB, who make up less than 20% of the population, will be splitting 50+% of the weekly spawns (1x 7-days and 2x 3-days, 6 VP mobs are C-only), not including repops and not including FFA. The other 80% of the population is splitting 23% of the weekly spawns, not including FFA. I don't think Class C has to worry about becoming "too full" anytime soon.
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