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#1
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![]() In the original game it didn't downconvert anything. I played a warrior most of live and the function hasn't changed. Essentially if a mob has 5pp 6gp 0sp 0cp the group would receive 1gp each while the looter would receive 5pp 1gp. It isn't so much an issue when mobs drop 6p+ in Sebilis and beyond. I imagine most people just turn auto split off and just try and be fair to their group. Making the system downconvert would only harm casters with low strength who would have to just destroy the silver and copper.
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#2
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#3
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![]() Theres a fork in the road, do we create a P1999 system or not?
If not we spend a lot of time looking for evidence on how the live system worked, and I think that doesn't really makes sense in the labor to results ratio. I would rather the devs go insane working on other issues. I would suggest we randomize the coin, for a six person group, with a 5pp drop 5 get a coin and one random person gets nothing. Just follow that scheme down the line for GP, SP and CP. Its much simpler than trying to recreate a formula we don't really understand. One person not getting loot was a part of the Live system, and I think we can retain that after a fashion. I don't like the down convert option, thats too far from the live version. It may eliminate the looter coin advantage, but I still don't think that aspect adds a meaningful wrinkle to the P1999 immersion.
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Phew, Sorry for skinning you amiable bear!<Vesica Dei>
"If someone points a gun at you, you call the police. If a bunch of guys are pointing guns at you, you call SWAT. If they're in spandex and pointing a super laser at you, you call OSI. And if they're dressed regular and pointing a super laser at your daughter, that's when you call SPHINX. (SPHINX!)" Formerly of Morell Thule and Test Server | ||
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