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#12
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Quote:
SK has snare, Paladin does not. Paladin has stun & root, SK does not. SK can pull with low chance of death when things don't work right. Paladin can pull with high chance of death when things don't work right (and fotm dwarf Paladins have highest chance dying to a lull crit resist due to extreme ugliness.) Good group play keeps support alive, even when the tank is a Warrior. Paladin offers the most to a poorly skilled group, possibly can compensate well enough to keep everybody alive depending on just how bad his groupmates are. SK offers the most to a well skilled group, pulling ability is grand in a two-tank group. Warrior cannot really shine unless in a well skilled group.
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crabby old man playing 4000 year old goblin sim
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