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  #41  
Old 03-30-2011, 11:02 PM
Uthgaard Uthgaard is offline
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I'd like to see more details on where people are getting lifetap resists. Your level, the lifetap used, and the mob name&con color are sufficient. It seems like people are occasionally getting resists where the mob is inside the level limit.
  #42  
Old 03-30-2011, 11:25 PM
Marrhault Marrhault is offline
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Uthgaard, you think this is an underlying link between the various resist issues? Or are spells resisting like they should across the board (aside from lifetaps)?
  #43  
Old 03-31-2011, 12:08 AM
Wigglepoo Wigglepoo is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
I'd like to see more details on where people are getting lifetap resists. Your level, the lifetap used, and the mob name&con color are sufficient. It seems like people are occasionally getting resists where the mob is inside the level limit.
When/where: today in LoIO, between sarnak fort backdoor area and lake.
Me: 24 druid
Spells used: snare, creeping crud
Mobs: Sabertooth Grimalkin (dark blue), Charbone skeleton (dark blue)

There were plenty others but these are the only ones I took particular not of due to the ridiculosity of the issue.

I'll post more when I notice particularly nasty resists.
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  #44  
Old 03-31-2011, 05:35 AM
Mindforge Mindforge is offline
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Following format above.

When/Where: Lesser Faydark, Nybright sisters camp.
Me: 14 Enchanter
Spells used: Tashan, Root, Chaotic Feedback, Choke, Suffocating Sphere, Soothe
Mobs: Nybright sisters, level 11? to 13

Scenario:
Get to full mana (333m w/117 INT) Pull using Tashan if Soothe not resisted and didn't agro entire camp. (Fun times)
Root mob after first melee salvo, max range, Choke. Rinse and repeat.

One out of every 8 or 9 pulls would result in me zoning to MM due to Root/Choke being resisted repeatedly. Once in a while, I would burn my entire remaining mana pool trying to finish off one at 20% HP and have to zone due to resists. This is why I medded to full mana every. single. pull.

Invited some friends to join me since I can't kill more than two before respawns. One frequents the forums and told me to check out this thread because he could see me Tashing and getting fairly consistent resists with Chaotic Feedback. One in four casts actually land. If any other details are needed, please let me know.
  #45  
Old 03-31-2011, 09:16 AM
weald weald is offline
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This was against a dark blue rhino, on a druid. Shouldn't the swarm line have a -200 MR mod? Or was this added later? I am referring to the number of Creeping Crud resists. This sort of thing is common for me, not just a rare occurrence which I happened to post about.

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Continued,

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  #46  
Old 03-31-2011, 10:15 AM
guineapig guineapig is offline
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Quote:
Originally Posted by weald [You must be logged in to view images. Log in or Register.]
This was against a dark blue rhino, on a druid. Shouldn't the swarm line have a -200 MR mod? Or was this added later? I am referring to the number of Creeping Crud resists. This sort of thing is common for me, not just a rare occurrence which I happened to post about.
To my knowledge the MR mod was never below -100, in fact that's how it is currently on live.
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  #47  
Old 03-31-2011, 10:33 AM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
I'd like to see more details on where people are getting lifetap resists. Your level, the lifetap used, and the mob name&con color are sufficient. It seems like people are occasionally getting resists where the mob is inside the level limit.
Got enough examples of everything else. Looking for this specifically.
  #48  
Old 03-31-2011, 10:36 AM
weald weald is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
To my knowledge the MR mod was never below -100, in fact that's how it is currently on live.
Sorry, -100 then. Was it always this way (even in classic), or was that added at some point later on? I recall most people saying that their swarm line had always been very rarely resisted.
Last edited by weald; 03-31-2011 at 10:48 AM..
  #49  
Old 03-31-2011, 01:55 PM
mwatt mwatt is offline
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Quote:
Originally Posted by weald [You must be logged in to view images. Log in or Register.]
Sorry, -100 then. Was it always this way (even in classic), or was that added at some point later on? I recall most people saying that their swarm line had always been very rarely resisted.
Weald,

Just a bit before Kunark launch the resist modifiers on many spells were adjusted to classic levels as determined by searches of internet archives. Some Druid "insect" type spells were adjusted from the default EQEmu values of "-100" to something like "25", if I remember correctly. This caused a bunch of us to respond saying it was a mistake, but Uthgaard provided a link as proof. He is right, the classic values are not "-100" - they must have been changed at some later point. (heheh, maybe as a hack because they had a hard time tuning their magic system, who knows?)

In any event these adjustments (and the others alluded to), while correct for classic live and therefore correct for our server, are part of an overall magic system which of course includes code. The code for this server is a modified version of what people approximated classic EQ code to be like at some point post classic. So the resist adjustments are not necessarily in tune with the code base. This appears to be one of the factors in the "excessive resist" scenario. There may well be others - I am not a P99 dev, and I'm guessing at even this much.

Bottom line is that the resist adjustment for your Druid insect spells are correctly matching what was on Live during the classic era, though the live values since around 2003 or so (from what I can tell) are more lenient for the player.
  #50  
Old 03-31-2011, 02:02 PM
mwatt mwatt is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Got enough examples of everything else. Looking for this specifically.
As a 39 through 44 Necro, the resist rate for taps on blue Hill Giants in Rathe Mtns and all blue OT mobs is very low. They are perhaps a bit more than what I've seen on live, where a lifetap resist is almost non-existent. I have not been pulling whites because of resist issues. Lifetap resist rates on white conning mobs may well be too high - I just haven't checked so far.

In summary, for this Necro, life tap resists were nearly normal for these blue mobs. I do believe there were one or two against HGs, but that is all I remember. Perhaps one in OT. This is not very good data, but it's the best I can do from memory. I am currently not playing the Necro very much so I have no fresh data.
Last edited by mwatt; 03-31-2011 at 02:07 PM.. Reason: improved clarity
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