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#3
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@Caiu - p99 devs have much more control over the client and know a lot more than they did back in 2009, so I believe this can be done.
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I think the 100+ STA is for melee only, for fighting. You still lose STA, and it seems +STA gear was actually quite tough to get so there was a real concern in classic, especially for the smaller races who don't start out with as much stamina as ogres or trolls. When I find old classic stats for people's toons, base STA is very very very often under 100 if they're not ogres or trolls. This is actually VERY important for untwinked lower levels (not max raid-geared nerds), even on p99. As for whether or not there is still a penalty after getting over 100 STA, I am actually not sure. It's one of those grey areas. I'm inclined to think there WAS some sort of penalty (besides not being able to jump). Some of these comments mention losing AGI and DEX with no mention of base stamina, so I actually think the game would murder your AGI stat to make you run slower once you become fatigued...you just escape a penalty on your weapon delay if you're over 100. This is supported somewhat by this comment: http://everquest.allakhazam.com/db/i...98896207920223 Quote:
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Here is what I think: If you have under 100 STA, you get slowed automatically, as well as lose AGI and DEX. Now AGI determines run speed, so I think if you have 100+ STA, you will no longer be slowed but you WILL get hit in AGI so you run slower, and you will get hit more in battle because damage mitigation just got penalized (which would make sense - if you're tired, you don't dodge as often or as well IRL). The reason there's some confusion about it is because people weren't necessarily checking their inventory windows with the stats while fighting, so they noticed whether or not they have a weapon delay but not necessarily when they lost certain stats. I think perhaps the higher your STA the lesser the penalty on stats, or simply the longer you went without running out of stamina. It's unclear but the answer will likely be found in ogre warriors vs smaller race warriors debates. Now, also for classic, it was a concern for pullers. You definitely ended up running slower and they also jumped a lot to keep ahead of mobs. NOW. Regarding swimming and stamina. I just found this: https://www.giantbomb.com/everquest-...ark/3030-7725/ Quote:
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