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  #1  
Old 07-20-2019, 11:33 PM
Telin Telin is offline
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Fixed, pending update.
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  #2  
Old 08-13-2024, 03:33 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Dildy [You must be logged in to view images. Log in or Register.]
I have recently discovered that the spell 'Pacify' is using the incorrect duration for our timeline.

2003-01-09 Changed Durationtext from 4.9 mins @L39 to 7.5 mins @L65 to 7 ticks http://lucy.allakhazam.com/spellhist...45&source=Live
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Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Fixed, pending update.
This is completely ridiculous. You made a huge UN-CLASSIC change to the spell because of one single data point from 2003???

Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes.

Even more importantly, look at the numerous posts about the success rate of Lull spells from the era, including this very specific post - https://web.archive.org/web/20010823...pell.asp?Id=65

"As a 34 enchanter with 170+ Charisma I recently tried to Calm some frogloks in upper guk.
These were low blues and greens around 10 or more levels below me but 10-15% of the time I'd cast Calm
they'd resist and go aggro on me and pull the whole room. After many attempts and a number of deaths
I came to the final conclusion that casting Calm is a pretty good way of rolling for a death sentence.

Better to Mez, root, charm etc. The Lull series fails a good portion of the time and about 1 in 6 to 1 in 8 it causes them to go aggro.
Druid and Ranger Harmony works Awesome, and is always the preferred method of aggro reduction.

It's very disappointed that enchanters don't get harmony but are stuck with this dreadful clerical line of aggro reduction."

Lull spells on P99 are absolutely not classic.
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  #3  
Old 10-24-2024, 01:54 PM
jungels jungels is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This is completely ridiculous. You made a huge UN-CLASSIC change to the spell because of one single data point from 2003???

Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes.
I'm sorry but castersrealm was widely known to not be updated, back then, and an inaccurate resource to use.
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Old 12-01-2024, 05:23 PM
Zuranthium Zuranthium is offline
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Originally Posted by jungels [You must be logged in to view images. Log in or Register.]
I'm sorry but castersrealm was widely known to not be updated, back then, and an inaccurate resource to use.
That's not true at all. Castersrealm pulled the info directly from the server and was confirmed correct by devs back then.

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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I feel like a lot of the "I remember lull/charm being useless on live" testimonies don't take into account that people most likely tried to lull/charm even cons with low charisma.
Trying to Lull blue cons while having a good amount of charisma often did not work. As shown in the other thread, Lulls simply got resisted far more often back then, which also meant more critical resists, meaning it was rarely a reliable tool.
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Old 12-16-2024, 10:27 AM
Ichewith Ichewith is offline
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if we are taking testimony into account wouldnt the p99 player base be the best source since most of us played back then? as a chanter through my whole eq career i know for sure that if you built right ie charis (most didnt back then and built int) lull worked pretty reliably. if ya want to use forum posts as verified info on a game i highly reccomend you visit some new ones and see how outlandishly misinformed people were on builds and how to play said game.
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Old 12-16-2024, 03:50 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Ichewith [You must be logged in to view images. Log in or Register.]
if we are taking testimony into account wouldnt the p99 player base be the best source since most of us played back then? as a chanter through my whole eq career i know for sure that if you built right ie charis (most didnt back then and built int) lull worked pretty reliably. if ya want to use forum posts as verified info on a game i highly reccomend you visit some new ones and see how outlandishly misinformed people were on builds and how to play said game.
Edit: oops, I forgot the client decompile was for the charm break stuff Torven figured out.

But to answer you question: I played back in the day but often I mix eras. As an example I was doing velious content during Luclin and even PoP, so often hard to pinpoint exact era my velious memories were in.

Memories can help lead us to a path, but things like that splat file can back it up as can other forum posts.
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  #7  
Old 12-16-2024, 10:48 PM
Impact1983 Impact1983 is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That's not true at all. Castersrealm pulled the info directly from the server and was confirmed correct by devs back then.
You must have lived through a different timeline of reality because I remember Castersrealm being essentially abandoned and not updated in Velious.
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  #8  
Old 12-17-2024, 02:44 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Trying to Lull blue cons while having a good amount of charisma often did not work. As shown in the other thread, Lulls simply got resisted far more often back then, which also meant more critical resists, meaning it was rarely a reliable tool.
My chanter is 55 with 243 charisma self buffed and this week I was reliably pulling the froglok king and his PH (level 47) from behind using calm crit resists to work around his throne's LOS.

So by your own logic it's fine.
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  #9  
Old 12-18-2024, 01:47 AM
nyclin nyclin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
That's not true at all. Castersrealm pulled the info directly from the server and was confirmed correct by devs back then.



Trying to Lull blue cons while having a good amount of charisma often did not work. As shown in the other thread, Lulls simply got resisted far more often back then, which also meant more critical resists, meaning it was rarely a reliable tool.
CR was a terribly basic, rarely updated website. It didn't pull anything "directly from the server" (what does this even mean?) and relied on user-supplied info, not spdat parses or "the server."

On live I had an ENC bound outside of Sebilis during early-mid Velious and I would regularly solo my way to NG while naked, using Lull. Also never had much of an issue with charm breaks, despite all of the claims to the contrary that I see in this forum.
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  #10  
Old 02-11-2025, 05:17 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
CR was a terribly basic, rarely updated website. It didn't pull anything "directly from the server" (what does this even mean?) and relied on user-supplied info, not spdat parses or "the server."
Wrong. There is an entire interview about it, with the actual designer of the Everquest spells, who was working on the game throughout the entirety of classic. Casters Realm, certainly during classic era, scraped the game files for their info and he confirmed it was correct.

Quote:
Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
I am curious to know how people, who had high level enchanters, recall how viable lull was for splitting level 50+ mobs in classic era and expansions, or if that was simply no longer viable at that point.
It wasn't viable. Already wasn't reliable to begin with on most blue-con mobs. Hence the mountains of people, who did have high Charisma, talking about how much Lull sucked and how jealous they were of Harmony.
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