
10-25-2019, 01:26 PM
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Kobold
Join Date: Oct 2014
Posts: 100
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Known issues:- Clip plane settings affect light radius. (Low priority)
- Nighttime rain makes it easier to see.
Fixed (Live)- Infra/Ultravision are much too dark in certain indoor areas.
- Skies and ambient lighting are messed up in several zones, notably Feerott, Toxxulia and Nektulos.
- Outdoor zones should have a subtle blue tint instead of being inky black at night.
- Under certain conditions, zone lighting can fail to initialize properly, resulting in darker-than-intended conditions outdoors at night.
- Corpses show dynamic lights.
- Boats (and certain other props) in certain zones (Erudin, Erud's Crossing) fail to show any dynamic lights at all
Fixed locally, waiting for future patch- Dynamic lights can cause FPS loss.
- Dynamic lights can flicker in very crowded areas.
- All dynamic lights are too bright
- Starting candles are WAY too bright
Love to fix, probably can't:- Baked environment lighting in some city zones is stronger than intended.
- Boat dynamic lighting is spotty and ugly.
- Dynamic lights (torches) not flickering like they did in Classic
- Infravision red tint on mobs. (Ultravision works fine.)
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