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  #1  
Old 12-09-2011, 01:22 PM
nilbog nilbog is offline
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1. The mana bug. I don't know how to repeat it. All I know is that I've died once on this server and it was because of this bug. You get mana from sitting, then stand up and try and gate and your mana disafuckingpears. Oh, sit for another tic of mana? Nevermind it's gone when you stand up.
For the devs who don't play, it's quite hard to narrow down what causes this. If someone can find a way to replicate the bug, we'll have a chance of fixing it.

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2. PvP EXP loss is non-existant. Why even call it exp loss, it's a joke. I died today, finally, and I couldn't even see my bar move. From now I'm going to have to seek out little skeleton friends to kill people for me. In all the discussion leading up to the server one thing that was mentioned time and time again was there HAS to be a death penalty. Item loot. Exp loss. ANYTHING. Right now there is no penalty for dying. I deal with people bind rushing my camps and I just kill them over and over, whats the point? They don't lose anything. Eventually I get tired of dirtnapping them because they don't lose anything and I'm wasting time.
Opinion more than a bug. Why don't you ask the other pvpers if they agree? Make a poll or something.
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3. Shadowstep takes you through walls, hills, castles, up, down, around. It should take you DOWN and only places you can see. It's why terrible wizards died on live and non-awful wizards made an attempt to run to the top of a hill before yondering.
This is being looked into.

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4. Many dots aren't applying buff icons. You cannot dispel what you cannot see.
I *believe* this is fixed for patch.

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5. Pets only do like 1/3 damage in PvP. Not classic, gimps some classes like mages. No one cares about the level 4 mage killing the level 2. You can't balance the whole game around level 4 idiots.
There's really been no research provided that mage pets should perform otherwise. 1/3 of what? The dmg they do in pve?

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6. Ice Comet should not be in game. Harvest should not be in game.
Being worked on. There's not a command to systematically remove spells from everyone... yet. :P
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  #2  
Old 12-09-2011, 02:28 PM
Kringe Kringe is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
For the devs who don't play, it's quite hard to narrow down what causes this. If someone can find a way to replicate the bug, we'll have a chance of fixing it.

There's really been no research provided that mage pets should perform otherwise. 1/3 of what? The dmg they do in pve?

P
Pets do 1/3 of PVE dmg to PVP targets.. This was never LIVE.. Pets always did FULL PVE dmg in PVP.. This extremely hurts pet classes (with runes/cleric buffs etc) level 50 pets hitting for max dmg of 26-27 is laughable. Especially since we are adhering to classic ruleset where as pets dont zone etc...

Unfortunately there are no patch notes I have found to reflect this change, just off simple memory (which we know isnt enough evidence) but ask yourselves, especially for classes that rely solely on Pets, should their max dps pet hit players for 1/3 PVE dmg?

It will extremely gimp pet classes once melee's come into the picture higher end.
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The reason they were given lures was because high resists routinely countered wizards in PvP.
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kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
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you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
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  #3  
Old 12-09-2011, 02:33 PM
Slave Slave is offline
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Originally Posted by Kringe [You must be logged in to view images. Log in or Register.]
Pets do 1/3 of PVE dmg to PVP targets.. level 50 pets hitting for max dmg of 26-27 is laughable.
If level 50 pets are hitting for 26-27, that is 1/2 PVE damage and not 1/3.
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  #4  
Old 12-09-2011, 04:10 PM
Daefuin Daefuin is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
For the devs who don't play, it's quite hard to narrow down what causes this. If someone can find a way to replicate the bug, we'll have a chance of fixing it.

Opinion more than a bug. Why don't you ask the other pvpers if they agree? Make a poll or something.

There appears to be two different mana bugs. The first causes you to simply stop regening mana; clixcking your water seems to fix it. I've only experienced it a couple times and it has not affected my gameplay much.

The mana bug I get hit with daily seems to be caused by the server and client becoming out of sync. My client thinks I get mana, but whenever I do anything the mana doesn't seem to register and ot goes away. I usually keep the mana if I med 30 seconds straight or whatnot... But it makes med-kiting and canni-dancing impossible when you can't tell when the server thinks you're supposed to get mana. Happens to me nost sessions.

As for PvP exp loss, I was under the impression the server and staff settled on exp loss as a death penalty over item loot. Right now the loss is so inconsequential that it doesn't deserve to be called exp loss. I understand not wanting to scare new players off, but how do you hold a camp in your 30s and 40s when the person spawns and rushes you, losing less than a tic of blue per death.
Last edited by Daefuin; 12-09-2011 at 04:12 PM..
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  #5  
Old 12-09-2011, 05:09 PM
Arillious Arillious is offline
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Originally Posted by Daefuin [You must be logged in to view images. Log in or Register.]
There appears to be two different mana bugs. The first causes you to simply stop regening mana; clixcking your water seems to fix it. I've only experienced it a couple times and it has not affected my gameplay much.

The mana bug I get hit with daily seems to be caused by the server and client becoming out of sync. My client thinks I get mana, but whenever I do anything the mana doesn't seem to register and ot goes away. I usually keep the mana if I med 30 seconds straight or whatnot... But it makes med-kiting and canni-dancing impossible when you can't tell when the server thinks you're supposed to get mana. Happens to me nost sessions.

As for PvP exp loss, I was under the impression the server and staff settled on exp loss as a death penalty over item loot. Right now the loss is so inconsequential that it doesn't deserve to be called exp loss. I understand not wanting to scare new players off, but how do you hold a camp in your 30s and 40s when the person spawns and rushes you, losing less than a tic of blue per death.
The first mana bug you described is the one that has plauged me since beta. About 20% of the time i med, my mana will actually stop increasing. I need to drink water to fix.

The second issue I have ran into only a few times, usually when im trying to get in a few meds while kiting. I can see this being much mroe of an issue for a shaman and canni.

For exp loss in pvp death, I'd say the goal would be to lose about 20-30 minutes of exp time(hard to quantify I know). It's enough to make it hurt, and prevent bind rushing but not enough to make a single pvp death make someone ragequit.
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  #6  
Old 12-09-2011, 05:40 PM
Merrik Merrik is offline
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The having to manually drink your water at random really freaking sucks. Playing a cleric and trying to med up for a heal on my tank after running oom only to look down and see that I'm not actually regaining mana makes me want to rage. I have to grab the water from my bag and actually put it in my non-bagged inventory and right click to force a drink in order to get mana back. That's a major pain in the ass.

Also- I know this isn't game breaking, but I posted a bug about drowning/falling deaths causing exp death on the pvp server when it shouldn't. The thread had multiple views but zero acknowledgement of the bug from anyone as to whether it would be looked at or what. If it's chosen to be ignored, I'm fine with that, just want to know that it's being left alone vs wandering if anyone important actually read it.
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  #7  
Old 12-12-2011, 02:06 PM
Arillious Arillious is offline
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Originally Posted by Arillious [You must be logged in to view images. Log in or Register.]
The first mana bug you described is the one that has plauged me since beta. About 20% of the time i med, my mana will actually stop increasing. I need to drink water to fix.

The second issue I have ran into only a few times, usually when im trying to get in a few meds while kiting. I can see this being much mroe of an issue for a shaman and canni.

For exp loss in pvp death, I'd say the goal would be to lose about 20-30 minutes of exp time(hard to quantify I know). It's enough to make it hurt, and prevent bind rushing but not enough to make a single pvp death make someone ragequit.

I have more information regarding the first mana bug, where while medding, you do not get mana back sometimes until you drink water.

While this was happening I actually got the "You are Thirsty" message even though I had an entire stack of water in my inventory. This means that the client really thinks that the person is out of water when this happens(which makes sense since drinking water fixes it.)

If you cannot identify the problem, I would suggest simply removing the need to have water to begin with until the problem can be identified. This bug outweighs any need to mandate that someone carry water on them. I dont think anyones going to miss it while you guys figure this one out.
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  #8  
Old 12-09-2011, 05:57 PM
Brinkman Brinkman is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Being worked on. There's not a command to systematically remove spells from everyone... yet. :P
There are only a few wizards who have this spell yet. Tell them that its not intended and if they use a known bug , its a bannable offense. Tell them to delete the spell from their spellbook.

I dont understand why we are dancing around it. Remove from vendors... force the players who have it to delete it.

Speaking on Harvest.


Suppose some wizards wont have a problem deleting it since they are already 50. Meh.
Last edited by Brinkman; 12-09-2011 at 06:00 PM..
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  #9  
Old 12-09-2011, 06:27 PM
AffEcT AffEcT is offline
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The pet PvP dmg reduction applies on charmed pets.
So you can charm a mob and kill it with the group and take less dmg.
Its kinda an exploit i guess.

And it should be risk vs reward, = Charm pets should do full dmg
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  #10  
Old 12-12-2011, 11:48 AM
Lubian Lubian is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
For the devs who don't play, it's quite hard to narrow down what causes this. If someone can find a way to replicate the bug, we'll have a chance of fixing it.
This can be caused by a few things:
  • The client tries to accurately predict mana regen for each tick. When you're mixing sitting up and standing the client will inaccurately think you got a sitting mediate tick, while server side the mana tick may have occurred while the player was standing. When you actually try to cast a spell the mana will be updated client side, and you'll see your mana seemingly decrease more than it should, or not have enough mana to cast the spell.
  • The server and client mana regen formula or a mana regen value isn't properly synced between the client and server. I don't see a mana regen value in eq_packet_structs.h, is it possible that it's one of the unknowns? I don't know the eqemu source code that well though.
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