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#1
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#2
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Unfortunately there are no patch notes I have found to reflect this change, just off simple memory (which we know isnt enough evidence) but ask yourselves, especially for classes that rely solely on Pets, should their max dps pet hit players for 1/3 PVE dmg? It will extremely gimp pet classes once melee's come into the picture higher end.
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#3
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#4
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There appears to be two different mana bugs. The first causes you to simply stop regening mana; clixcking your water seems to fix it. I've only experienced it a couple times and it has not affected my gameplay much. The mana bug I get hit with daily seems to be caused by the server and client becoming out of sync. My client thinks I get mana, but whenever I do anything the mana doesn't seem to register and ot goes away. I usually keep the mana if I med 30 seconds straight or whatnot... But it makes med-kiting and canni-dancing impossible when you can't tell when the server thinks you're supposed to get mana. Happens to me nost sessions. As for PvP exp loss, I was under the impression the server and staff settled on exp loss as a death penalty over item loot. Right now the loss is so inconsequential that it doesn't deserve to be called exp loss. I understand not wanting to scare new players off, but how do you hold a camp in your 30s and 40s when the person spawns and rushes you, losing less than a tic of blue per death. | |||
Last edited by Daefuin; 12-09-2011 at 04:12 PM..
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#5
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The second issue I have ran into only a few times, usually when im trying to get in a few meds while kiting. I can see this being much mroe of an issue for a shaman and canni. For exp loss in pvp death, I'd say the goal would be to lose about 20-30 minutes of exp time(hard to quantify I know). It's enough to make it hurt, and prevent bind rushing but not enough to make a single pvp death make someone ragequit. | |||
#6
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![]() The having to manually drink your water at random really freaking sucks. Playing a cleric and trying to med up for a heal on my tank after running oom only to look down and see that I'm not actually regaining mana makes me want to rage. I have to grab the water from my bag and actually put it in my non-bagged inventory and right click to force a drink in order to get mana back. That's a major pain in the ass.
Also- I know this isn't game breaking, but I posted a bug about drowning/falling deaths causing exp death on the pvp server when it shouldn't. The thread had multiple views but zero acknowledgement of the bug from anyone as to whether it would be looked at or what. If it's chosen to be ignored, I'm fine with that, just want to know that it's being left alone vs wandering if anyone important actually read it. | ||
#7
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I have more information regarding the first mana bug, where while medding, you do not get mana back sometimes until you drink water. While this was happening I actually got the "You are Thirsty" message even though I had an entire stack of water in my inventory. This means that the client really thinks that the person is out of water when this happens(which makes sense since drinking water fixes it.) If you cannot identify the problem, I would suggest simply removing the need to have water to begin with until the problem can be identified. This bug outweighs any need to mandate that someone carry water on them. I dont think anyones going to miss it while you guys figure this one out. | |||
#8
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I dont understand why we are dancing around it. Remove from vendors... force the players who have it to delete it. Speaking on Harvest. Suppose some wizards wont have a problem deleting it since they are already 50. Meh. | |||
Last edited by Brinkman; 12-09-2011 at 06:00 PM..
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#9
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![]() The pet PvP dmg reduction applies on charmed pets.
So you can charm a mob and kill it with the group and take less dmg. Its kinda an exploit i guess. And it should be risk vs reward, = Charm pets should do full dmg | ||
#10
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