View Full Version : Green Bugs
- Game Mechanics: Mana After Dying (0 replies)
- Game Mechanics: Classic Cazic Thule DT Behavior (3 replies)
- NPC Spawn Issue: Phinigel Autropos shouldn't drop the bard backbone yet (2 replies)
- Game Mechanics: Unable to train meditate (1 replies)
- Game Mechanics: Pet aggro has been broken for several months (4 replies)
- Game Mechanics: Two-hander Damage Bugged: (4 replies)
- Game Mechanics: Underwater Stamina Usage (0 replies)
- NPC Spawn Issue: Nektulos has too many decaying skeletons (1 replies)
- Game Mechanics: trainer bug with pick locks? (2 replies)
- Game Mechanics: Non-magical bow/arrows hurt magic skinned enemies (0 replies)
- Game Mechanics: NPCs could summon from 100% hp until June 1999 era (1 replies)
- Miscellaneous: Monthly EQ patch zips from March 2000 to April 2001 (3 replies)
- Miscellaneous: Pre-revamp Alchemy (ie, alchemy before Feb 2000 patch) (2 replies)
- Miscellaneous: Player window disappeared only in my resolution (1 replies)
- Spells: Illusion: Tree does not turn you into a tree (0 replies)
- Pathing An undead barkeep - Unrest (0 replies)
- Game Mechanics: Meditate did not aggro every mob always (2 replies)
- Pathing Cloaked Dhampyre/Fountain mobs in Mistmoore (1 replies)
- Pathing Cazic Thule AoF (0 replies)
- Game Mechanics: Fear'ed PC's getting warped to succor location on Blue (0 replies)
- Pathing After 3/25 Patch, pathing worse than ever (0 replies)
- Spells: Tree form bugged (1 replies)
- Spells: Blood_of_the_Dhampyre (0 replies)
- Spells: Mana taken but spell not cast (3 replies)
- Miscellaneous: Putting bags inside of other bags (0 replies)
- Game Mechanics: Druids at WC rings melee hits from afar. (0 replies)
- Game Mechanics: Ring of the dead was all/all and multi-questable (15 replies)
- Spells: Early random mesmerization breaks (0 replies)
- Game Mechanics: Throwing Ranged Attack fails with Coldstone (ammo) equipped (2 replies)
- Game Mechanics: Low Levels in the PLANES! It's classic. (4 replies)
- Pathing Drowned Citizens (1 replies)
- Game Mechanics: Slam on magical creatures did not work until Dec 1999 era (1 replies)
- Pathing Z axis in MM castle (1 replies)
- Miscellaneous: Pearl Kedge Totem should mainhand usable (1 replies)
- Spells: Syvelian's Anti-Magic Aria (Bard Cancel Magic lvl 40) (2 replies)
- Miscellaneous: Bard Pick Lock (2 replies)
- Pathing Cazic Thule - AoF camp - Z Axis warping (1 replies)
- Miscellaneous: Trade Window Bugged (0 replies)
- NPC Spawn Issue: Loot Tables for 3 50's npc in Nek are gone (1 replies)
- Quest Issue: Rain Caller quest was not fully implemented until October 1999 (1 replies)
- Game Mechanics: Cancel magic worked outside party till October 1999, didn't aggro npcs till Jan 2000 (0 replies)
- Game Mechanics: Naggy and Vox did not see invis until October 1999 (0 replies)
- Miscellaneous: Kedge Keep wasn't itemized until October 1999 (3 replies)
- Miscellaneous: Spawn, weapon, and NPC merchant dumps from mid-1999 and Jan 2000 (9 replies)
- Spells: Radiant Visage not Stacking with Brilliance (0 replies)
- Game Mechanics: Ability recovery time not yet met - Monk - Round Kick (1 replies)
- Game Mechanics: Stuck In Sand Dune - Falling Through World (0 replies)
- Pathing Unrest pathing (1 replies)
- Spells: pacify and cha (3 replies)
- Pathing Watchman Mylz - Steamfont (1 replies)
- Pathing Pathing with /pet guard here is broken (1 replies)
- Miscellaneous: Monks could use Rubicite until early May 1999 (2 replies)
- Game Mechanics: Lighting in Kedge (0 replies)
- Quest Issue: Thex Dagger era isn't correct (Should be October 1999 only) (7 replies)
- Spells: Minor Illusion Bug (0 replies)
- Quest Issue: Cleric Sol Ro Quest and Bilge Farfathom (3 replies)
- Quest Issue: Stumpwatch and Cabinwatch '99 (7 replies)
- Miscellaneous: Highkeep has too many lights clashing (2 replies)
- NPC Spawn Issue: Fierce Impaler in Kedge on the wrong spawn (0 replies)
- Spells: clalrity and birlliance dont' stack correctly (1 replies)
- Spells: Many Enchanter spellbook and spellgem icons were different until March 2000 (0 replies)
- Miscellaneous: Dark elves should be Apprehensive to Heretics until Paineel release (0 replies)
- Game Mechanics: Until early 2000, buffs on pets (and NPCs) lasted 3x longer than on PCs (3 replies)
- Spells: Level 44 pet summon lvl range was wider before December 2000 era (4 replies)
- Game Mechanics: Pets should have an innate proc rate bonus with weapons until November 2000 (14 replies)
- Game Mechanics: /pet guard here & /pet guard me: different behaviour in early game (9 replies)
- Game Mechanics: Pets and mobs that path outside of the playable game area should 32k (0 replies)
- Game Mechanics: F1 twice to target pet, and /pet target, should not work until July 1999 (0 replies)
- Spells: Original implementation of Spell Research - Recipes (1 replies)
- Spells: Necro Life Tap not landing on Dragons (0 replies)
- Game Mechanics: Seafury Cyclops and Water (0 replies)
- Game Mechanics: PvP Damage Reduction should not apply to self-casted spells until Sept 1999 era (18 replies)
- Pathing Can't attack spectre's that go into the water (2 replies)
- Spells: Is there one chanter that has "Feedback" spell? (7 replies)
- Game Mechanics: Heaing aggro is bugged (4 replies)
- Game Mechanics: MOBs running away loop for many seconds (5 replies)
- Pathing Guards in East Freeport ignoring path nodes (4 replies)
- NPC Spawn Issue: Thistle and Bracken Underbrush (7 replies)
- Spells: Life Leech (SK 49) Should be 1/2000 era, and scroll should be NODROP (2 replies)
- Miscellaneous: MM cannot loot corpse (3 replies)
- Pathing Z-Axis still messed up in Unrest (3 replies)
- Game Mechanics: Randomization Issues (2 replies)
- Game Mechanics: Bard Song Range, Melee Range Bugs (3 replies)
- Pathing Monster pathing out of Ass/Sup camp lguk (1 replies)
- Pathing HighKeep (0 replies)
- Miscellaneous: Not sure if it was always this way, but a NRO texture looks off (1 replies)
- Spells: Lull line/mechanics are messed up (0 replies)
- Miscellaneous: Track not leveling up? (2 replies)
- Game Mechanics: spell push forces mobs to warp upstairs (1 replies)
- Game Mechanics: FD and pets (7 replies)
- NPC Spawn Issue: City Guards Should Be Quick Spawns Until May 2000 Era (21 replies)
- Game Mechanics: Spectre run speed (21 replies)
- Game Mechanics: Can not zone into CT on a level 1 ogre (1 replies)
- Miscellaneous: Mobs warping / disappearing in SK (1 replies)
- Miscellaneous: Pet trade (3 replies)
- Spells: Tiered spell fx: We all start at tier 2 (lvl 24)? (1 replies)
- Game Mechanics: Unrest Fungus slow is actually haste. (2 replies)
- Pathing Upper Guk "3-Way" (3 replies)
- Game Mechanics: Tashan series should be resistable until May 1999 patch era (3 replies)
- Pathing NPC ghosting in the mansion (12 replies)
- NPC Spawn Issue: Deputy Eigon and Poolt in Misty Thicket Bugged (2 replies)
- Miscellaneous: Box of Abu-Kar drop-rate supposed to be this high? (3 replies)
- Spells: Pacify can't overwrite Calm (0 replies)
- NPC Spawn Issue: Rogue Errands - Guard Stald in Highhold Pass (1 replies)
- Pathing Major/deadly Pathing Problem in Najena (0 replies)
- NPC Spawn Issue: Gynok Moltor Spawn Rate (3 replies)
- Miscellaneous: Swimming in the Ak'Anon Waterfall (0 replies)
- Game Mechanics: Equestrielle indifferent to a Troll Cazic Shadowknight player (4 replies)
- Game Mechanics: Strobelights - everyone can see it (2 replies)
- Pathing Swimming Mobs (3 replies)
- Miscellaneous: Non classic things (3 replies)
- Game Mechanics: Unrest Locked Doors (5 replies)
- Miscellaneous: Targetting keys while casting; pet commands while casting (5 replies)
- Spells: Enchanter: Brilliance not stacking with CHA buff (0 replies)
- Quest Issue: Goblin Ice Necklace Drop Rate (0 replies)
- Quest Issue: Darkforge Armor NPCs should spawn in Najena and Mistmoore from Oct1999 to Feb2000 (8 replies)
- Quest Issue: Darkforge Armor should weigh the same as unsized Crafted Armor until May 2000 (0 replies)
- Quest Issue: Crafted Armor should not have any stats but AC until October 1999 patch era (4 replies)
- Game Mechanics: Root did not originally break on damage. (0 replies)
- Game Mechanics: Mob reset was originally much longer, with a random component (2 replies)
- Pathing Cazic-Thule Charmed Pets Pathing (1 replies)
- Quest Issue: Perrir Zexus ate my Leatherfoot Cap (10 replies)
- Pathing Ass/Supp Pathing (1 replies)
- Game Mechanics: Skill Specialization raises above 50 on it's own (7 replies)
- Game Mechanics: Bolts, emergency surgery needed. (0 replies)
- Miscellaneous: Command "/pet Health" not in game until patch June 7, 1999 (1 replies)
- Game Mechanics: Nagafen and pets (7 replies)
- Miscellaneous: Glimmer ring (14 replies)
- Game Mechanics: Light source priority not working (0 replies)
- Miscellaneous: Loading screen is wrong (1 replies)
- Quest Issue: Bug completing Thex Dagger quest (1 replies)
- Game Mechanics: LIST System Broken Doesn't Reset (19 replies)
- Miscellaneous: ''too far away to loot your corpse'' (3 replies)
- Miscellaneous: Levitating corpse (1 replies)
- Game Mechanics: Ensnare should have a chance to break randomly, like root, until April 2000 (1 replies)
- Miscellaneous: reinforced medicine bag (0 replies)
- Miscellaneous: Edit: /List is Negated by FD classes (11 replies)
- Game Mechanics: Able to train Meditate before the required level (5 replies)
- Game Mechanics: Secondary factions should not be adjusted when primary faction is maxed/bottomed (2 replies)
- Miscellaneous: No player found (0 replies)
- Game Mechanics: Any spell dmg pushes mobs up a floor in unrest (6 replies)
- Game Mechanics: Accidental KSing bug? (7 replies)
- Miscellaneous: unknown tongue group output on macro (1 replies)
- Miscellaneous: Humanoid mobs should 'thank' players when they are given items (1 replies)
- Game Mechanics: Wizard guildmaster offers meditation to -4 wizards (1 replies)
- Spells: Adorning Grace (0 replies)
- Game Mechanics: Level 51+ Mobs should not summon players to them (1 replies)
- Miscellaneous: Certain skeletons drop kunark/velious items (1 replies)
- Pathing Rooting an NPC as it runs towards you (6 replies)
- Miscellaneous: Magician and Necro pets shouldn't grow in size or change colour until October 1999 (22 replies)
- Quest Issue: Tearon Bleanix KOS After Princess Lenya Hand-In (13 replies)
- Pathing Major Z-axis issues (1 replies)
- Game Mechanics: unconscious (1 replies)
- Merchants: Donlo Goober ninja faction change? (1 replies)
- Game Mechanics: Research success rate (12 replies)
- Game Mechanics: Mage pets research (54 replies)
- Pathing Fleeing mob pathing issues (with exciting video) (1 replies)
- Game Mechanics: Feign Death Memory Blur (1 replies)
- Vopuk Shralok on Teal (0 replies)
- Game Mechanics: Guild Officer Promotion (3 replies)
- Game Mechanics: Training Meditate Before Level Requirement (2 replies)
- Pathing Runnyeye high level spawns wall clipping, aggro across zone (3 replies)
- Quest Issue: Monk sash quest (1 replies)
- Game Mechanics: Item research (1 replies)
- Miscellaneous: Research containers are not in their classic state (3 replies)
- Pathing No exp awarded from kills after leaving water. (0 replies)
- Game Mechanics: Pet casting and damage (9 replies)
- Spells: Solon's Bewitching Bravura - Bard 39 Charm (1 replies)
- Pathing Guards/golems in nektulos path behind lavastorm zoneline (2 replies)
- Game Mechanics: Don't let Nagafen or Vox through small openings (19 replies)
- Spells: Target's health bar does not decrease when bolt spells are used (7 replies)
- Game Mechanics: Enchanter pet does not attack enemies while in water (6 replies)
- Miscellaneous: Missing space in sentence (0 replies)
- NPC Spawn Issue: Highpass Hold - a gnoll flamepaw (2 replies)
- Spells: Gather Shadows (3 replies)
- Pathing Ocean of Tears Water (0 replies)
- Game Mechanics: Meditate training for druid (0 replies)
- Game Mechanics: Respawn with 75% mana (6 replies)
- Miscellaneous: Problems zoning this morning (4 replies)
- Miscellaneous: No Meditate button (6 replies)
- Miscellaneous: Highpass Orcs nonclassic faction hits (3 replies)
- Merchants: Shadow Compact ; Screaming Terror (4 replies)
- Game Mechanics: Zoning with low health/unconscious results in full health (3 replies)
- Game Mechanics: Ward Summoned Not Casting (0 replies)
- Miscellaneous: Potential Bug with No Manastones Dropping (73 replies)
- Merchants: Minor Summoning: Fire sold in Erud (2 replies)
- Game Mechanics: Melee swing timers should reset upon spellcast (0 replies)
- Game Mechanics: Necro Life Tap line (3 replies)
- Miscellaneous: Basic Lute allowing primary slot to be used (1 replies)
- Game Mechanics: Should be generic Spell Casting message prior to Velious [Dec2000] era (0 replies)
- Miscellaneous: Meditate (2 replies)
- Miscellaneous: Losing mana after zoning (0 replies)
- Game Mechanics: Mesmerise spells seem to mem blur way too often (2 replies)
- Quest Issue: Tomer's Rescue (4 replies)
- NPC Spawn Issue: Half of toxxulia only spawning pixies (0 replies)
- Game Mechanics: Low level mobs double attacking (19 replies)
- Game Mechanics: Giants not seeing invis (11 replies)
- Miscellaneous: Some Bugs to squash since launch. (1 replies)
- Miscellaneous: Toolbox inside a toolbox (0 replies)
- Quest Issue: Shakey's Stuffing, Wee Harvester (1 replies)
- Game Mechanics: Guild masters still show blue exp bar (0 replies)
- Game Mechanics: Can't heal unconscious players. (1 replies)
- Game Mechanics: Swimming Gains while Num Lock and AFK (1 replies)
- Game Mechanics: Rivervale Forge Kicking Player from Game (4 replies)
- Pathing Mob unable to be hit in Befallen (0 replies)
- Game Mechanics: Fishing on boats (1 replies)
- Spells: Channeling (2 replies)
- Game Mechanics: /pet attack command not working properly (1 replies)
- Miscellaneous: Gems is playable (0 replies)
- Miscellaneous: Disco Party Lighting (0 replies)
- Game Mechanics: Is meditate broken? (0 replies)
- Merchants: Kevlin Diggs RV (0 replies)
- Miscellaneous: Female Dwarf Plate Helm clips (1 replies)
- Miscellaneous: Unable to attack mobs in water (3 replies)
- NPC Spawn Issue: No Rabid Wolves or Grizzlies in WK (1 replies)
- Game Mechanics: Paladin Training bug in Felwithe (0 replies)
- Pathing Tann Cellus pathing bug near uguk (0 replies)
- Quest Issue: quest experience very broken (25 replies)
- Game Mechanics: Enchanter Charm - Something is amiss (6 replies)
- NPC Spawn Issue: Tolon Nurbyte spawns as a Merchant, and breaks your UI if you try and sell to him (0 replies)
- Spells: Self Targeted Projectile Spells consume no mana and provide skill ups (0 replies)
- Spells: Necro Twitch (1 replies)
- Game Mechanics: Blue / Green character names (5 replies)
- Game Mechanics: "flying" mobs in water unhitable (2 replies)
- Game Mechanics: Meditate (0 replies)
- Quest Issue: Item: Ring of the Dead is race/class restricted for the click (2 replies)
- Pathing Fear Kiting on the "Lawn" in the Erudin Palace Docks PoD Area (0 replies)
- Pathing LGuk Liveside "Zone Out Frog" warped through walls (0 replies)
- Miscellaneous: No dogs allowed in Rivervale Bank (2 replies)
- Spells: Bard invis drops (12 replies)
- Miscellaneous: UI issue for character screen (0 replies)
- Miscellaneous: Weapon disapeared after looting body (4 replies)
- Game Mechanics: Invisible Characters (3 replies)
- Pathing Oasis mobs floating in air (0 replies)
- Quest Issue: Tonics for Groflah (2 replies)
- NPC Spawn Issue: Extra Kobold Camp in Steamfont (10 replies)
- Game Mechanics: Kicking Snakes (6 replies)
- Game Mechanics: PGT, No stat changes with weaken (2 replies)
- Game Mechanics: Harm Touch Button repops when not available (5 replies)
- Game Mechanics: PVP Flagged Group Members on Green (1 replies)
- Miscellaneous: Macro 'social name' field text defaults to black since patch (hard to read) (5 replies)
- Spells: Ranger lvl 255 required (1 replies)
- Miscellaneous: some "no drop" items trading. (7 replies)
- Miscellaneous: Client crashes upon death (1 replies)
- NPC Spawn Issue: aqua goblin marauder (4 replies)
- Merchants: era rules for merchant items (research requested) (38 replies)
- Miscellaneous: Skill training failure takes a training point (2 replies)
- Miscellaneous: Shattered Warbeads should not drop in Misty (1 replies)
- Miscellaneous: East Karana Bridge not Lit Up @ Nite (1 replies)
- Miscellaneous: Large Sewing Kit Should Weigh 0.4 (2 replies)
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